New Chess Game New Win
New Chess Game New Win
[Event "Online Game"]
[Site "Checkmate Chess"]
[Date "2026.8.7"]
[Round "1"]
[White "nadeemrnc123"]
[Black "arjun17patil"]
[Result "*"]
[TimeControl "600"]
[WhiteElo "849"]
[BlackElo "852"]
1. e4 e5 2. Nc3 d5 3. exd5 Bc5 4. d3 Qf6 5. Nf3 Bg4 6. d4 exd4 7. Nb5 d3 8.
Nxc7+ Kd8 9. d6 Bxf3 10. gxf3 Nh6 11. Qxd3 Re8+ 12. Be2 Qh4 13. Nxe8 Qxf2+ 14.
Kd2 Bb4+ 15. c3 Ba5 16. b4 Bb6 17. Ba3 Kxe8 18. Rhf1 Qxh2 19. Rg1 Qf4+ 20. Kc2
Nc6 21. Rxg7 Nf5 22. Rg8+ Kd7 23. Rxa8 Ne3+ 24. Kb3 Ne5 25. Qxh7 Kxd6 26. b5+
Kd5 27. Rd8+ Ke6 28. Rd4 Bxd4 29. cxd4 Nxf3 30. Rf1 Nxd4+ 31. Kc3 Nxb5+ 32. Bxb5
Qc4+ 33. Bxc4+ Nxc4 34. Kxc4 a6 35. Rc1 b5+ 36. Kc5 f6 37. Qh3+ f5 38. Qe3+ Kf6
39. Rf1 b4 40. Bxb4 f4 41. Qxf4+ Ke6 42. Qf6+ Kd7 43. Qf7+ Kc8
This is a move-by-move analysis of the chaotic 850-level rapid game:
Opening – Black gambles, White accepts
1. e4 e5 2. Nc3 d5?!
Black tries a dubious gambit. White can simply take.
3. exd5 Bc5?!
Black develops a piece but does not recover the pawn. Better was 3...Nf6 or 3...e4 to fight for the centre.
4. d3 Qf6?!
The queen comes out too early and becomes a target later.
5. Nf3 Bg4 6. d4! exd4 7. Nb5!
White attacks the loose c7-pawn and creates threats. Black’s pawn on d4 is becoming overextended.
7...d3?!
Ambitious, but probably too slow. White can ignore it and attack.
8. Nxc7+! Kd8 9. d6!
White wins a pawn and creates a dangerous passed pawn. Black should consider 9...Bxd6, but instead:
9...Bxf3? 10. gxf3
Black gives up the bishop for a knight and weakens White’s kingside, but White remains a pawn up.
11. Qxd3 Re8+ 12. Be2 Qh4 13. Nxe8?!
White wins the rook, but the knight is hanging. Black should play 13...Kxe8! immediately.
Instead:
13...Qxf2+? 14. Kd2 Bb4+ 15. c3 Ba5 16. b4 Bb6 17. Ba3 Kxe8
Black finally takes the knight, but White still has won rook + pawns for the knight. White is better.
Middlegame – Both sides miss chances
18. Rhf1?!
White may have better moves, but the game is messy.
18...Qxh2 19. Rg1 Qf4+ 20. Kc2 Nc6 21. Rxg7!
White grabs another pawn and keeps attacking.
21...Nf5 22. Rg8+ Kd7 23. Rxa8 Ne3+ 24. Kb3 Ne5
Black has active pieces but White has a huge material lead.
25. Qxh7 Kxd6 26. b5+ Kd5 27. Rd8+ Ke6 28. Rd4 Bxd4 29. cxd4 Nxf3 30. Rf1 Nxd4+ 31. Kc3 Nxb5+ 32. Bxb5 Qc4+ 33. Bxc4+ Nxc4 34. Kxc4
A big trade sequence. White comes out with an overwhelming material advantage: Queen + Rook + Bishop vs Black’s King and only a pawn.
Endgame – White is winning
35. Rc1 b5+ 36. Kc5 f6 37. Qh3+ f5 38. Qe3+ Kf6 39. Rf1 b4 40. Bxb4 f4 41. Qxf4+ Ke6 42. Qf6+ Kd7 43. Qf7+ Kc8
At this point Black has almost nothing left. White can force a win easily, though the result is given as * – the game was not finished.
Key takeaways
· Black’s opening was too optimistic: giving up a pawn without compensation.
· White played aggressive moves like 8.Nxc7+ and 9.d6 to keep the attack.
· Black missed a chance to take the knight on e8 immediately with 13...Kxe8!.
· White’s piece play was stronger, and after the queen trade, the endgame was completely winning for White.
Final verdict: White had a decisive advantage and should have won; Black fought hard but never fully recovered from the opening.

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