New Game New Win
New Game New Win
[Event "Online Game"]
[Site "Checkmate Chess"]
[Date "2026.7.31"]
[Round "1"]
[White "nadeemrnc123"]
[Black "ivanhichtest"]
[Result "1-0"]
[TimeControl "600"]
[WhiteElo "792"]
[BlackElo "813"]
1. e4 d5 2. d4 dxe4 3. Nc3 f5 4. Nh3 e6 5. Ng5 Bb4 6. Qh5+ Kd7 7. Nf7 Qe8 8. Bg5
g6 9. Qe2 Qxf7 10. Qc4 a5 11. Bf4 c6 12. a3 Bxc3+ 13. Qxc3 b5 14. d5 exd5 15.
Qxh8 Na6 16. a4 b4 17. c4 Nc5 18. cxd5 Qxd5 19. Qxh7+ Ne7 20. Bg5 Ne6 21. Qxe7#
1-0
Game analysis – nadeemrnc123 vs ivanhichtest
Scandinavian Defense, 10-minute online game
This game is a wild low-rated battle with an entertaining finish. Black wins a knight early, but White’s queen penetrates decisively and finishes with a pinned-piece mate.
1. e4 d5 2. d4 dxe4 3. Nc3 f5?!
Black tries to keep the e4-pawn with ...f5, but this weakens the kingside and gives White targets. More solid is 3...Nf6.
4. Nh3?! e6 5. Ng5 Bb4
White’s knight goes to g5 to attack f7, while Black pins the c3-knight. White’s development is awkward, but Black’s king is still in the center.
6. Qh5+ Kd7??
A serious blunder. Black avoids the check but loses castling rights and exposes the king. Safer was 6...g6 or 6...Nf6.
7. Nf7? Qe8
White forks the queen and rook, but Black defends sensibly. The white knight is now in trouble.
8. Bg5? g6?
Black misses a chance: 8...Qxf7! would win the knight immediately. Instead, 8...g6 attacks the queen but gives White time.
9. Qe2 Qxf7
Black finally takes the knight, so Black is up material, but the position remains messy with Black’s king on d7.
10. Qc4 a5? 11. Bf4 c6 12. a3 Bxc3+ 13. Qxc3 b5?
Black trades bishop for knight and pushes ...b5, but this weakens the queenside. White now finds a good idea.
14. d5! exd5
White opens the diagonal for the queen. Black has to capture; the d5-pawn is a sacrifice.
15. Qxh8!
The queen goes from c3 to h8, winning the rook. This is the key tactic: the diagonal c3–h8 is clear because Black’s g-pawn moved to g6.
15...Na6 16. a4 b4 17. c4 Nc5 18. cxd5 Qxd5
Black recaptures the pawn, but now White’s queen is ready to attack.
19. Qxh7+! Ne7
White crashes in with check. Black blocks with the knight; otherwise the king is too exposed.
20. Bg5!
White pins the knight on e7 to the king. The pinned knight cannot move.
20...Ne6?
Black moves the other knight from c5 to e6, but the pinned knight on e7 remains trapped.
21. Qxe7#
White captures the pinned knight and delivers checkmate. The king cannot take the queen because the bishop on g5 protects e7.
Conclusion: Black had an extra knight but lost the rook on h8 and then allowed White’s queen to dominate. The final mate is a neat example of using a pinned piece to finish the game. Black should have kept the king safer and avoided weakening pawn moves like ...b5.

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